#pragma once
#include <assert.h>
#include <d3d10.h>
#include <d3dx10.h> 

class TViewRT 
{
public:
    ID3D10Texture2D*			m_pTexture;
    ID3D10RenderTargetView*		m_pRTV;
    ID3D10ShaderResourceView*	m_pSRV;

    TViewRT( ID3D10Device* pd3dDevice, D3D10_TEXTURE2D_DESC* pTexDesc );
    ~TViewRT();
};

